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How to make AI in Infinite Craft

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Crafting things in Infinite Craft is fun and when you get to create something that just makes sense you can see the connection. Then you get to relatively obscure discoveries that make less sense in the route you need to take to them. Welcome to one such item. We have been trying to craft AI for a while now but we are finally, 37 steps later, on the brink of exterminating humanity.

As a bonus, when you get to Artificial Intelligence, mix it with Nuclear Bomb and you will get Skynet. What could possibly go wrong?

How to make Artificial Intelligence

Making AI in Infinite Craft is a relatively convoluted, and not overly intuitive process with you needing to craft or have some pretty obscure item such as Matcha Latte to get to it. Fret not, here are the 37 steps you need to create Artificial Intelligence in Infinite Craft.

  • Earth + Water = Plant
  • Earth + Wind = Dust
  • Plant + Wind = Dandelion
  • Fire + Water = Steam
  • Dust + Earth = Planet
  • Water + Water = Lake
  • Dandelion + Dandelion = Dandelion Patch
  • Plant + Steam = Tea
  • Planet + Wind = Storm
  • Dandelion Patch + Lake = Duck
  • Storm + Tea = Tempest
  • Duck + Water = Duckling
  • Tea + Tempest = Typhoon
  • Earth + Fire = Lava
  • Duck + Duckling = Family
  • Lava + Typhoon = Volcano
  • Earth + Family = Farm
  • Planet + Steam = Steampunk
  • Lake + Water = Ocean
  • Dust + Volcano = Ash
  • Earth + Farm = Field
  • Ocean + Steampunk = Steampunk Pirate
  • Ash + Tea = Matcha
  • Field + Steam = Fog
  • Fire + Wind = Smoke
  • Plant + Steampunk Pirate = Steampunk Plant
  • Fog + Matcha = Matcha Latte
  • Smoke + Storm = Thunder
  • Smoke + Steampunk Plant = Steampunk Tree
  • Dust + Water = Mud
  • Matcha Latte + Smoke = Vaporwave
  • Steam + Thunder = Thunderstorm
  • Mud + Steampunk Tree = Swamp
  • Dust + Vaporwave = Aesthetic
  • Swamp + Thunderstorm = Lightning
  • Aesthetic + Earth = Art
  • Art + Lightning = Artificial Intelligence

You may like these other Infinite Craft guides

Featured Image: AI-Generated in Ideogram

Paul McNally

Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media.

Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020.

Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. He is obsessed with 3D printing and has worked with several major brands in the past to create content

Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. Reach out on X.



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