Home Technology French Ubisoft workers head to the picket lines today over pay

French Ubisoft workers head to the picket lines today over pay

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A strike has been taking place at Ubisoft’s Annecy and Montpellier studios since this morning where workers moved to the picket line at 9 am (8 am GMT), meanwhile, the Paris studio is set to walk out at 2 pm.

French game workers union Syndicat des Travailleurs et Travailleuses du Jeu Vidéo (STJV) has organized the protest according to Gamesindustry.biz following the failure of annual salary negotiations at Ubisift.

The Union’s statement reads, “Despite the union’s efforts to find an acceptable compromise, negotiations hit a wall. In order to hit arbitrary cost reduction targets, management offered a budget dedicated to raises that would be lower than inflation for the second year in a row.”

One Ubisoft Paris worker told Gamekult, “The strategy chosen by management aims at saving €200 million over the next two years among production costs. We are contesting this strategy.

“When you’re a game development studio, the right way to make money is to make video games in the best possible conditions so they can be of the right quality. It’s not by skimping on the workers who build them, or by saving on the tools they use, that you’re going to make money in a capitalist context. Workers want to be proud of what they ship. And overall it’s not by struggling to pay your rent or by working in poor conditions that you can work properly.”

Ubisoft has recently come under fire for changing the full price for its forthcoming Skull & Bones title as well as for comments that people need to get used to the idea that they don’t actually own the games that they purchase.

The strike action will last throughout Wednesday and it is unclear if further disruption is planned.

Featured Image: Ubisoft Annecy

Paul McNally

Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media.

Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020.

Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. He is obsessed with 3D printing and has worked with several major brands in the past to create content

Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. Reach out on X.





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